Woot! IE silently crahses as soon as you mouseover a panel. That's demented. No script message, no nothing.
Integrating the old PanelEvent code and the new Model/View/Controller code to get something that looks nice as well as being properly architected.
You should be able to play with various panels, have multiple views onto the same information and
move items between equipment and inventory slots.
This is pretty much Test4 from the previous EvilScript in functionality - but uses a much nicer back end.
(which is what allows us to have multiple views over the same data)
The 'can I equip this' / 'what does it do' functionality is also now legit. Previously
it was special cased. The mouseover stuff is completely new.
Note: Creating the equip view also sets STR and ACC to 10 and tries to add a couple of bits of kit -
if you've already GOT something equipped, it'll get bunged into your inventory.